Dead Rising 2 Vs Off The Record
Faaaantastic (well, non the technical side of things)
Ahh, the familiar loop of Dead Rising: leaving the safehouse, fretting about the finite fourth dimension you accept to rescue baroque civilians, panicking when their braindead AI leads to them being eaten by actual braindead zombies, and picking yourself up and doing it again. It's a love-it-or-hate-information technology matter, with some players hugely turned off by the time limits and the constant anxiety they bring with them. I've always loved them for that exact reason; almost games that deal with the undead quickly get ability fantasies, and though you're practically a demi-god who can do suplexes in this series, time constraints and stupid survivors brand for highly memorable high-stress scenarios that I relish.
Despite my dear for Dead Rising, I had never played the sorta-sequel sorta-expansion Off the Tape, which brings the protagonist from the first game to the Vegas-themed playground of the second. Since I prefer smug assholes (Frank W) to father clichés (Chuck Greene), I figured I was in for a good time.
I would have been correct if information technology weren't for all of the shitty technical problems.
Dead Ascent 2: Off the Record (PS4 [reviewed], Xbox Ane)
Developer: Capcom Vancouver
Publisher: Capcom
Released: September xiii, 2016
MSRP: $nineteen.99
I won't explicate the nitty gritty of Dead Ascension 2 to you, seeing as how the game has been out for ohmygod six years. All you need to know is that Off the Record is a "What If?" blazon of riff off of the second game, where Frank is the hero instead of Chuck. Since his successful exposé in the first game, Frank is at present a done-upwards has-been anybody calls fatty and ugly, who wants a 2d shot. He finds this in the Terror is Reality game show, which pits him against live zombies in Fortune City (Vegas, basically). Things go awry, a new outbreak occurs, and Frank sees his opportunity to go relevant over again in the form of unraveling a conspiracy.
Thing is, this conspiracy isn't hugely unlike from what Chuck experiences in Expressionless Ascent 2. A couple of story beats deviate — especially the ending — just you'll still mostly be doing the same verbal sidequests and fighting the same psychopaths. This gives the whole game a scrap of a cheap experience to it if y'all've played both games. Since it's been six years, I enjoyed myself the whole style through, but I imagine if I had played it direct later two I would have been annoyed.
The new stuff that is at that place is great, though. With the return of Frank comes the return of his photographic camera, which means you can take horror, drama, erotica, and comedy photos for extra experience points. Some of Frank's exclusives missions involve the photographic camera, but just running around with it feels so right. I associate some of my best memories of these games with trying to line up the perfect shot (like a psychopaths'southward charging tiger leaping towards me, toothy maw open and gear up), and then I was happy to see the mechanic return. At that place are also new combo weapons, one of which involves connecting a faux escape pod with a fire extinguisher to make a small UFO that freezes and shatters zombies, and so I was a happy little sadistic human being. A infinite-themed amusement park expanse that wasn't in Dead Rising 2 debuts here as well, and it ties in then well that I had to double-check that information technology was new.
A sandbox fashion is as well included for those who want to play without fourth dimension limits, and it tin be played cooperatively just similar the regular game. You lot tin can run around with a buddy to complete challenges that internet you greenbacks in the game proper, but since y'all accept to defeat a certain number of zombies first, repetition should be expected.
But mostly, I'yard just happy to have Frank back. His brand of sarcastic asshole makes for a somewhat unique character. Near protagonists autumn in either the heroic goody-two-shoes or grimdark categories, so I'chiliad happy to play as a jerk who knows what the right matter to do is, and will (probably) practice it. His quips are great too, like when he bemuses stuff similar "Sure, I don't need my own expensive-ass zombie medicine or anything" after handing it over to a survivor. Capcom Vancouver broke the fourth wall but enough to be amusing hither, and I dig information technology.
This all would have been great if information technology was running competently on hardware that'due south more than than capable of acing it at this point. My game crashed six times: twice when I was looking at the included DLC costumes (so relieve earlier using this menu!) and four times at random. The "locked at lx frames per second" should actually read as "swings wildly from 20-60 depending on the size of the expanse yous're in and how many zombies there are." On the Silver Strip, the biggest area of the game, I fifty-fifty did the classic fox where I'd stare at the ground or the ceiling to better the frame rate.
When speaking to Chris and Hashemite kingdom of jordan almost the ports for Dead Rising 1 and 2 respectively, they said they had nowhere virtually this much trouble, barring a few short dips in frame rate. For what it'due south worth, I tried some other PlayStation 4 but to make certain I wasn't having caching issues or the like and found the same experience.
These problems are extra frustrating, because when Dead Rising 2: Off the Record functions properly, I have a blast with it. The story is nothing memorable, but the toybox that is Fortune City allows for all sorts of emergent storytelling that I'll retrieve for some fourth dimension. I'm hoping that Frank's return in Dead Rising 4 fares better.
[This review is based on a retail build of the game provided by the publisher.]
Dead Rising 2 Vs Off The Record,
Source: https://www.destructoid.com/reviews/review-dead-rising-2-off-the-record/
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